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>What do you mean "make it heavier"? There's the facility to do this in
>Clothray, but not in Cloth Simulator I think.
Look in the docs for "weight".
>IMO, in your anim, things happened a little too
>quickly. It is difficult to get it right though.
Looked fine to me. It all depends on the velocity of the wind. It fell
quickly enough, I think (mine).
> I suspect this is related to the bug that Jerome has possibly fixed, where
> the cloth becomes attatched to the surface of a collision object, or, as
has
> just happened to me, becomes attatched to 'thin air'.
Let's hope the new version helps. I'm hoping he improves the self-collision
a bit more.
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